图书简介
Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field.
1 Introduction; 2 David Tisserand: Games User Research as part of the Development Process in the Game Industry: Challenges and Best; 3 Ian Livingston: It’s All About Process; 4 Ian Livingston: GUR Post Launch; 5 Graham McAllister: A GUR Maturity Model; 6 Sebastian Long: Designing A Games User Research Lab From Scratch; 7 Michael C. Medlock: GUR Methods Overview; 8 Graham McAllister and Sebastian Long: A Framework for Player Research; 9 Florian Bruhlmann & Elisa D. Mekler: Surveys in Games User Research; 10 Steve Bromley: Interviewing Players; 11 Mirweis Sangin: Observing the Player Experience; 12 Tom Knoll: The Think Aloud Protocol; 13 Michael C. Medlock: The Rapid Iterative Test and Evaluation Method (RITE); 14 Heather Desurvire and Dennis Wixon: Heuristic Uncovered for Game User Researchers and Game Designers; 15 Janne Paavilainen: Heuristic Evaluation of Playability: Examples from Social Games Research and Free-to-Play Heuristics; 16 Lennart Nacke: Introduction to Biometrics Measures for Game User Research; 17 Pierre Chalfoun, Jonathan Dankoff: Developing actionable biometric insights for production teams: case studies and key learnings; 18 Pejman Mirza-Babaei and Lennart Nacke: Reporting User Research Findings to the Development Team; 19 Anders Drachen and Shawn Connor: Game Analytics for Game User Research; 20 Lysiane Charest: Punching Above Your Weight: How small studios can leverage data for an unfair advantage; 21 Pejman Mirza-Babaei and Thomas Galati: Affordable and Data-Driven User Research for Indie Studios; 22 Guillaume Louvel: Play as if you were home; 23 James Berg: Dissecting the Dragon: GUR for Dragon Age: Inquisition; 24 Julien Huguenin: Running User Tests with Limited Resources and Experience; 25 Johan Dorell and Bjorn Berg Marklund: Starting from Scratch: Pragmatic and Scalable Guidelines to Impactful Games User Research; 26 Steven Schirra and Brooke White: Strategies for Understanding and Researching Mobile Games in Context; 27 Kathrin Gerling, Conor Linehan and Regan Mandryk: Involving Players With Special Needs in Games User Research; 28 Nick Yee and Nicolas Ducheneaut: Gamer Motivation Profiling: Uses and Applications; 29 Johanna Pirker: Social Network Analysis in Games User Research; 30 Ben Lewis-Evans: A short guide to user testing for simulation sickness in Virtual Reality; 31 Afterword: Flagship Areas in Games User Research
Trade Policy 买家须知
- 关于产品:
- ● 正版保障:本网站隶属于中国国际图书贸易集团公司,确保所有图书都是100%正版。
- ● 环保纸张:进口图书大多使用的都是环保轻型张,颜色偏黄,重量比较轻。
- ● 毛边版:即书翻页的地方,故意做成了参差不齐的样子,一般为精装版,更具收藏价值。
关于退换货:
- 由于预订产品的特殊性,采购订单正式发订后,买方不得无故取消全部或部分产品的订购。
- 由于进口图书的特殊性,发生以下情况的,请直接拒收货物,由快递返回:
- ● 外包装破损/发错货/少发货/图书外观破损/图书配件不全(例如:光盘等)
并请在工作日通过电话400-008-1110联系我们。
- 签收后,如发生以下情况,请在签收后的5个工作日内联系客服办理退换货:
- ● 缺页/错页/错印/脱线
关于发货时间:
- 一般情况下:
- ●【现货】 下单后48小时内由北京(库房)发出快递。
- ●【预订】【预售】下单后国外发货,到货时间预计5-8周左右,店铺默认中通快递,如需顺丰快递邮费到付。
- ● 需要开具发票的客户,发货时间可能在上述基础上再延后1-2个工作日(紧急发票需求,请联系010-68433105/3213);
- ● 如遇其他特殊原因,对发货时间有影响的,我们会第一时间在网站公告,敬请留意。
关于到货时间:
- 由于进口图书入境入库后,都是委托第三方快递发货,所以我们只能保证在规定时间内发出,但无法为您保证确切的到货时间。
- ● 主要城市一般2-4天
- ● 偏远地区一般4-7天
关于接听咨询电话的时间:
- 010-68433105/3213正常接听咨询电话的时间为:周一至周五上午8:30~下午5:00,周六、日及法定节假日休息,将无法接听来电,敬请谅解。
- 其它时间您也可以通过邮件联系我们:customer@readgo.cn,工作日会优先处理。
关于快递:
- ● 已付款订单:主要由中通、宅急送负责派送,订单进度查询请拨打010-68433105/3213。
本书暂无推荐
本书暂无推荐